//资源常量定义
Object.assign(global, {
    DATA_STRUCTURE_SHARD:{
        name:"string",
        shard:"number"
    },
    DATA_STRUCTURE_ROOM:{
        name:"string",
        shard:"string",
        position:"string"
    },
    DATA_STRUCTURE_CREEP:{
        name:"string",
        spawnRoom:"string",
        body:"object"
    },
});